Dissertation

 Digital cinema : Games
 how do video games use scifi genres to create specific spatiual ideas and types?

 Introduction

 20th century Digital cinem's subgenre, Game

 personal history with games

 what is a differences between games and traditional cinema (http://gamestudies.org/1201/articles/veale)

 how can a game influence a way of player's perception (http://www.cyberpsychology.eu/view.php?cisloclanku=2009061602&article=2)

 explain about Sci-fi



 Intorduction about steampunk

 explaining steampunk

 history of steampunk

 Alternative history

 Introduce bioshock

 Elements of the game

 spatial structure of game : liner projection of story

 how did developer try to deliever an idea of alternative universe

 explain how the game use symbolism to deliver spatial idea(light house as a door to another universe)

 introduce quantum mechanics

 quantum mechanics, only conscious mind can be an observer who create very existence of reality of own otherwise we maintain one of expanding possiblities with nothing actually happening.

choices crossroads, but leading to same direction (illusion)

does choosing different path in the game change experiencing the space?

Is it possible to map out the game?



 Explain about space opera

 Introduce mass effect

 elements of mass effect

 How mass effect use space opera

 explain the idea of what future may looks like in mass effect

 how does game spatially deliever an idea of future world

 prediction of space life style in mass effect

 story is based on Cosmic horror (Human feels fear when we encounter a unknown, Fear of the space which is unexplained large area beyond our imaginary) How does game try to show this spitally? ( annomous size of alienship )

 why developer chose the mars as a important starting point of human space age in the game?

Conclusion

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