Dissertation
Digital cinema : Games
how do video games use scifi genres to create specific spatiual ideas and types?
Introduction
20th century Digital cinem's subgenre, Game
personal history with games
what is a differences between games and traditional cinema (http://gamestudies.org/1201/articles/veale)
how can a game influence a way of player's perception (http://www.cyberpsychology.eu/view.php?cisloclanku=2009061602&article=2)
explain about Sci-fi
Intorduction about steampunk
explaining steampunk
history of steampunk
Alternative history
Introduce bioshock
Elements of the game
spatial structure of game : liner projection of story
how did developer try to deliever an idea of alternative universe
explain how the game use symbolism to deliver spatial idea(light house as a door to another universe)
introduce quantum mechanics
quantum mechanics, only conscious mind can be an observer who create very existence of reality of own otherwise we maintain one of expanding possiblities with nothing actually happening.
choices crossroads, but leading to same direction (illusion)
does choosing different path in the game change experiencing the space?
Is it possible to map out the game?
Explain about space opera
Introduce mass effect
elements of mass effect
How mass effect use space opera
explain the idea of what future may looks like in mass effect
how does game spatially deliever an idea of future world
prediction of space life style in mass effect
story is based on Cosmic horror (Human feels fear when we encounter a unknown, Fear of the space which is unexplained large area beyond our imaginary) How does game try to show this spitally? ( annomous size of alienship )
why developer chose the mars as a important starting point of human space age in the game?
Conclusion
Digital cinema : Games
how do video games use scifi genres to create specific spatiual ideas and types?
Introduction
20th century Digital cinem's subgenre, Game
personal history with games
what is a differences between games and traditional cinema (http://gamestudies.org/1201/articles/veale)
how can a game influence a way of player's perception (http://www.cyberpsychology.eu/view.php?cisloclanku=2009061602&article=2)
explain about Sci-fi
Intorduction about steampunk
explaining steampunk
history of steampunk
Alternative history
Introduce bioshock
Elements of the game
spatial structure of game : liner projection of story
how did developer try to deliever an idea of alternative universe
explain how the game use symbolism to deliver spatial idea(light house as a door to another universe)
introduce quantum mechanics
quantum mechanics, only conscious mind can be an observer who create very existence of reality of own otherwise we maintain one of expanding possiblities with nothing actually happening.
choices crossroads, but leading to same direction (illusion)
does choosing different path in the game change experiencing the space?
Is it possible to map out the game?
Explain about space opera
Introduce mass effect
elements of mass effect
How mass effect use space opera
explain the idea of what future may looks like in mass effect
how does game spatially deliever an idea of future world
prediction of space life style in mass effect
story is based on Cosmic horror (Human feels fear when we encounter a unknown, Fear of the space which is unexplained large area beyond our imaginary) How does game try to show this spitally? ( annomous size of alienship )
why developer chose the mars as a important starting point of human space age in the game?
Conclusion

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